![]() ![]() Old-fashioned polygon modeling in 3ds Max or Blender, unwrapped to be hand-painted directly in Photoshop. We won’t use modern tools like ZBrush or Substance. But the transition from modern graphics to retro graphics lies in the workflow. The main principles are the same: form, shape, tone, color, silhouette. ![]() What is the key difference between creating a retro-style 3D model and a model for games with modern graphics?
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